Brawler
Broad shoulders, dense armor, weight-bearing legs, and oversized melee hardware built to stay in the pocket.
- Heavy frame
- Close range
- Maximum impact
ARENA TRANSMISSION / 002
THE CORE STAYS. THE GEAR CHANGES.
The core is your machine’s permanent heart. Everything around it is replaceable: heads, arms, shoulder mounts, legs, armor, internals, and back-mounted equipment.
Heavy gears drive real joint movement. Hinged rods carry the weight. Weapons lock into visible mounts. Clear impact zones make every punch, projectile, and explosion land on the part it actually hits.
DIFFERENT SHAPES. DIFFERENT FIGHTS.
Each manufacturer pushes a distinct silhouette and combat philosophy. Mix compatible gear or commit to one discipline.
Broad shoulders, dense armor, weight-bearing legs, and oversized melee hardware built to stay in the pocket.
Lean geometry, fast pivots, responsive aiming, and ranged equipment made to track a moving target.
High-tech targeting, reinforced weapon rails, and specialized launch systems designed to control the arena.
DAMAGE YOU CAN READ
Rotating joints and responsive aim keep opponents in the fight even as they sidestep.
Part-specific hitboxes keep impacts on armor and equipment instead of burying effects inside the robot.
Wear, disabled parts, lighting, and exposed mechanisms show exactly how a machine is holding together.
Take what you learned back to the workshop, change the loadout, and fight again.
GAMEPLAY SCREENSHOTS
Earlier 2D prototype captures. Hydraulic Havoc is moving to modular 3D robots in Godot; these images do not represent the new 3D client. Updated captures will follow after review.
Already participating? Existing testers may continue to send bug reports or feedback to support@pietinlabs.com.
WORKSHOP STATUS / ONLINE
Hydraulic Havoc is in active development for Android.